Skip to content

Chronicle of the descent

Changelog

Every update carries a one-line note, carved here newest first. Nothing is taken back, only patched.

  1. v1.0.422

    Stats import also brings over the class balance tables

  2. v1.0.420

    Top 3 all earn 15 rank pts; random bonus counts kill points; Whirlwind 9 damage; Stats tab shows Top 3 %

  3. v1.0.419

    Whirlwind barbarian Frenzy costs 3 resist per stack (from 5)

  4. v1.0.418

    Whirlwind barbarian: 10 base physical resist, knockback 0.6

  5. v1.0.417

    Bone Wall stakes have 55 HP and can be broken; Whirlwind barbarian spins through heroes, summons and bone walls

  6. v1.0.415

    Balance batch: poison necro 3 warrior skeletons, druid Spirit of the Barbs, Frenzy 7 stacks, white Bone Spears, plus buffs and nerfs

  7. v1.0.410

    Poison Nova: 32 bolts that fly faster and pierce every unit

  8. v1.0.409

    Summoner skeletons hit 3-5 with 50% splash; Corpse Explosion 4 damage; Amazon -5 resists per extra Valkyrie

  9. v1.0.408

    Item grabs only when closer than the nearest enemy; idle heroes hunt; fire bone spirits; compact in-round vote and !play tiles

  10. v1.0.406

    Summoner druid moves at 1.0 speed (from 1.1)

  11. v1.0.405

    Amazon: -3 to all resists for each Valkyrie after the first

  12. v1.0.404

    Poison necro: 5 skeletons that slow move and attack to 60%; Frost Nova and Holy Freeze slow attacks 20%; Holy Fire -10% damage; CE 3 s

  13. v1.0.403

    Cold Arrow no longer stuns (knockback stays); Frost Volley unchanged

  14. v1.0.402

    Frost Nova: enemies hit move at half speed for 2.5 s, light knockback, no stun

  15. v1.0.401

    Druid Spirit Beasts and pack animals no longer stun or knock back

  16. v1.0.400

    Firestorm 6 damage; Frost Nova no stun or knockback, every 0.6 s; Charged Bolt every 0.8 s

  17. v1.0.399

    Bone Wall 6 stakes every 4.5 s; Bone Spear fires 3 spears; dark sorcerer Bone Spirit tripled to 42

  18. v1.0.398

    Classes page: Target Dummy DPS and Group DPS per style; Frost Nova shown as cold; bone necro can teleport

  19. v1.0.396

    Team Battle: top 3 are the winning team's best killers, then everyone by kills; top-right shows team kills; Corpse Explosion 2.5 s

  20. v1.0.395

    Rank points: 25, 18, 15, 14, 13, 12, 10, 8, 4, 4 for the top ten (top 3 back to before, lower ranks raised)

  21. v1.0.393

    Rank points doubled; necros get skeletons (bone: thorns, poison: -10 poison resist); Guided Arrow ranger; Frenzy speeds cooldowns; class buffs

  22. v1.0.389

    PvP arenas now grow with the round: the 13 approved map generators size each arena to the number of heroes playing

  23. v1.0.388

    Uses about half the memory, and the Bridge of Souls no longer lags while the lava sinks

  24. v1.0.382

    Twitch sign-in: when Twitch refuses to renew because the app needs a client secret, the panel now says to use a Public app Client ID

  25. v1.0.381

    Team Battles now draw four factions from 15 Sanctuary orders each game, and the leader auras use antique gold, rose and gore red.

  26. v1.0.380

    Team colours changed so they never match the leader auras: Horadrim green, Zakarum ivory, Vizjerei purple, Sightless Eye pink.

  27. v1.0.379

    Room of Bones spirits now drift outside the walls, the Library's lightning ring is gone, Werebears hold their ground, and Moo Moo Farm has four stampedes before

  28. v1.0.375

    The lobby leaderboard now shows only today's heroes.

  29. v1.0.374

    Yesterday's leaders for points, wins and kills are set.

  30. v1.0.373

    Bracket pits now show the winner as Winner, their name and their sub-class.

  31. v1.0.371

    Daily leaders: yesterday's top wins, points and kills wear a halo of stars, and today's leaders get orbiting sparks.

  32. v1.0.369

    Lava now meets the floor with cracked rocky shores instead of a blurry fade, on every lava arena and as it creeps in.

  33. v1.0.367

    Fire Wall burns harder, and the Butcher's Pit is blood-soaked right into its corners.

  34. v1.0.356

    New arena endings: Skull Altars in the Room of Bones, guttering candles in Na-Krul's Prison, and Lich orbs rolling through the Library stacks.

  35. v1.0.350

    The corner-box side game catches up: featured duels, team counts, a quick Go!, lighter effects and better OBS setup tips.

  36. v1.0.347

    Warrior Shield Charge reaches 7 tiles (was 5), and warriors no longer charge onto or off ground that is about to burn.

  37. v1.0.346

    Filler bots now pick classes players did not, and Hammerdin hammers hit far harder and fly much faster.

  38. v1.0.345

    The Duel Bracket's third-place match and final now play in The Butcher's Pit, with the knocked-out heroes watching from the ledge.

  39. v1.0.343

    Duel Bracket fights are cleaner: no kill list, minimap or kill feed.

  40. v1.0.338

    Holy Fire Paladins now carry a sword and shield, Holy Freeze Paladins a mace and shield.

  41. v1.0.337

    Paladins, Warriors and Dark Sorcerers resist more magic and poison, Poison Necromancers trade elemental resist for physical, and Bone Walls rise more often and

  42. v1.0.336

    Holy Fire and Holy Freeze Paladins pulse every 0.45s with a bigger aura, shown by a ring of fire or frost, and their hits burst on each enemy.

  43. v1.0.333

    Whirlwind Barbarians now start at -10% physical resist. Team Battles last longer: heroes get +50% life in 2-team battles and +25% in 4-team battles.

  44. v1.0.332

    Whirlwind Barbarians now start at -10% physical resist, so they take extra physical damage.

  45. v1.0.331

    Whirlwind Barbarians are less tanky, the lava arenas get bone rails over the lava instead of solid back walls, and bigger maps for big lobbies are on the way.

  46. v1.0.322

    Summons can no longer be targeted; hitting one passes 1/25 of the damage to its master. Amazons start each round with a Valkyrie and gain another for every kill

  47. v1.0.320

    War Bards cast a black Flash instead of hiding in shadows, a Go! starts each round, and Whirlwind stuns and knocks back half as often with a shorter reach.

  48. v1.0.319

    Rounds open on the whole arena before zooming in, the last death plays out, and the scores show over the finished arena. Whirlwind reach is a little shorter.

  49. v1.0.318

    The Frost Sorcerer now carries a mace and shield.

  50. v1.0.317

    The Class Codex now lists the planned classes: Crusader, Blood Knight, Witch Doctor, Assassin, Demon Hunter, Spiritborn, Arcane Sorcerer and Javazon.

  51. v1.0.314

    Smoother camera that sticks with a fight, big readable item cards, fire and lava now creep into the last safe zone, and a new Class Codex page.

  52. v1.0.310

    Critical strikes! Physical melee hits and arrows can crit for double damage (slow hitters crit more), and a crit punches through a block for a quarter.

  53. v1.0.308

    Every hit now rolls its damage: cold and poison roll tight, fire medium, lightning anywhere from 1 to double. Maces and fists steady, swords and spears swingy.

  54. v1.0.306

    Patch notes now show on this update screen. Burning of Tristram covers the whole town and Catacomb Pits show each duel winner.